课程说明
我们的高中计划,确保所有毕业生在进入他们想要的大学学位课程,或职业途径之前,具备正确的知识和能力。 我们的课程独有的专业科目,可确保所有人的教育和工作保持一致。 两年后毕业后,大学和/或就业肯定会容易得多。
以下是可供选择的各专业课程:
STEM 跨学科整合模式(科学、技术、工程、数学,故简称“STEM”跨学科教育)
- IT–跨学科:为学生介绍并准备应有的行业能力,作为与 IT、计算机科学、多媒体计算和计算机技术相关的课程和/或未来职业途径做准备。
- 多媒体–跨学科:为学生介绍并准备应有的行业能力,作为与多媒体设计和开发相关的课程和/或未来职业途径做准备。
- 工程–跨学科:为学生介绍并准备应有的行业能力,作为与计算机工程、电子工程、工业设计和其它工程项目相关的课程和/或未来职业途径做准备。
- 纯科跨学科:为学生介绍并准备应有的行业能力,作为与自然科学和医学领域相关的课程和/或未来职业途径做准备。
ABM
- 管理学:为学生介绍并准备应有的行业能力,作为与工商管理和行政相关的课程和/或未来职业途径做准备。
- 会计:为学生介绍并准备应有的行业能力,作为与会计和金融相关的课程和/或未来职业途径做准备。
HUMSS: 人文与社会科学:为学生介绍并准备应有的行业能力,在新闻学、传播艺术、文科、教育和其它与社会研究相关的大学课程做准备。非常适合那些梦想有一天成为心理学家、教师、律师、作家、社会工作者或记者的人。
MediTect is a website that lets users search the most equipped clinic, health center, and hospital in the nearest location possible. This was a proposed solution for the team’s clients Sgt. Ma. Jelu B. Bundal and Nurse Melvie B. Urbanozo, who claim to have difficulties with: (1) knowing the availability on doctors and services since this information are hard to find or unavailable on their platforms at a given time; (2) finding the closest hospital from a given location; (3) lack of information as which healthcare facility has the proper equipment and/or facilities to treat a patient; and (4) a background of the healthcare facility. To solve this problem, the team offered a solution which allows users to know information about the facility’s contact information, address, availability, and provided services.
Team Members
Guen Joy Alimodian
Daniel Andrey Angat
Ma. Gracia Kim Brela
Jonathan Angelo Bueno
Ma. Regina Sencisco
Keisha Maury Viadoy
Mobile phones are very common recently that it has become a necessity for the part of the population who owns them. According to Elliot (2020), mobile games have been a common trend to all ages alike, as a 74% of the Philippines’ online population plays mobile games.
Traumatic events can be a typical part of a child’s life. With this in mind, there can be mobile games that can enable the gamers to understand trauma and help victims cope with these traumatic experiences.
Steam is one of the biggest game engines in the market. For the years 2015, 2016 and 2017 there are 450, 685, 1107 new indie games released respectively. As of May 2021, there are 56,363 indie games worldwide. Indie Festa, an online convention for indie games, was held from November 9-15, 2020, had only 32 Filipino indie games in its roster. With most of the topics revolving around Philippine mythology, culture, or just plain for fun, there is a lacking amount of games that goes into a more serious social issues that this country faces.
Gatilyo is a 2D platform game that aims to spread awareness and help sexual abuse victims cope up with their trauma through smooth gameplay and enjoyable mechanics. After playing the game, gamers can learn about trauma and potentially help those who experienced trauma to cope. While victims can also find this game helpful in coping, generally, it can offer gamers the knowledge about the meaning and weight of trauma through environmental storytelling and implementation of smooth gameplay and colorful visuals.
Team Members
Humbert Edgar Chavez
Vieron Jhomel Garcia
Lerdel Yuri Laigo
Julia Claire Mancao
Kevin Michael Pajarillo
As looking for related literature is an essential part when conducting research, several students from social media are addressing their problems on their research writing experience as local literature is limited. This was supported by a journal article by Navarro & McKinnon (2019) stating that research is dominated by western countries and findings from international studies could not be generalizable to developing countries such as the Philippines.
This research portal is intended Filipino student researchers. Specifically, this aims to:
● Help researchers easily access local literatures
● Allow local researchers to upload and publish their research studies
The website is limited to local literature and studies in the Philippines. It provides a system focused on guiding Filipino Senior High School and College Researchers, ages 16 and above to acquire and share researches using the platform.
Team Leader, Developer
Fidelino, Akira
Developers
Julia Melle Pascua
Rosalio Marco Angelo Pompa
Cheyenne Valdez
Gabrielle Ann Yogawin
SoCIT Faculty Adviser
Dr. Manuel Calimlim, Jr.
Accenture Adviser
Ms. Thermina Ann Akram
The concept of EASETHETIKS revolves around the goal of recognizing visual artists and giving an opportunity to generate income through commissions without going through the trouble of compromising themselves in order to attract commissioners and clients. Simply put, Easethetiks is a commissioning website wherein artists can be hired and compensated accordingly for certain projects.
Specifics:
• A platform specifically for visual artists
• Allows artists to publish their artwork for their portfolio to be viewed by possible clients
• Highlight artists’ creativity
• Connect with potential clients
• Open opportunities for artists
Team Members
Reginald Velayo
Gianna Cristina Reyes
Rodlyn Erica Rianzares
Johanne Marlowe Sanchez
Alelie Yvonne Tayco
Bootcamp Adviser
Dr. Manuel Calimlim
Project Mentor
Naomi M. Canseco